Squirrel_killer-
The blade in the dark and the hand at your throat
One thing that is driving me mad about Skyrim is so small and technical it shouldn't even bug mebut it does.
Archery is Skyrim's renamed Marksman skill from Oblivion and Morrowind, but unlike in past games, where Marksman was a Stealth skill, it is now a Combat skill. This bothers me, a lot. Originally each skill specialization (combat, stealth, and magic) had at least one defensive skill, at least one attack skill, and a collection of utility skills. Now, while it's remaining skills help deal damage, a pure stealth character has no means to directly attack an enemy. Mages can use Destruction magic, warriors have a wide assortment of weapons available, but thieves have no way to attack.
In the past a pure stealth character, also known as a thief, had a bow to fight with. A fitting weapon since it was a silent means of killing a guard from the shadows and it required finesse, dexterity, patience, and skill to use, things any good thief must have in abundance. However in Skyrim the bow now belongs to the warriors, leaving someone who wants to make a pure thief character defenseless with no way to harm an enemy until they have the Poisoned perk which requires 40 Pickpocket skill and a large number of poisons, not to mention many enemies can't be pickpocketed and therefore this is useless against them.
While I understand a thief would avoid combat he will at times need a means to defend himself when detected. In Skyrim this is no longer possible without drawing in a skill from one of the other two specializations.
Does anyone else get annoyed by this technicality?
Archery is Skyrim's renamed Marksman skill from Oblivion and Morrowind, but unlike in past games, where Marksman was a Stealth skill, it is now a Combat skill. This bothers me, a lot. Originally each skill specialization (combat, stealth, and magic) had at least one defensive skill, at least one attack skill, and a collection of utility skills. Now, while it's remaining skills help deal damage, a pure stealth character has no means to directly attack an enemy. Mages can use Destruction magic, warriors have a wide assortment of weapons available, but thieves have no way to attack.
In the past a pure stealth character, also known as a thief, had a bow to fight with. A fitting weapon since it was a silent means of killing a guard from the shadows and it required finesse, dexterity, patience, and skill to use, things any good thief must have in abundance. However in Skyrim the bow now belongs to the warriors, leaving someone who wants to make a pure thief character defenseless with no way to harm an enemy until they have the Poisoned perk which requires 40 Pickpocket skill and a large number of poisons, not to mention many enemies can't be pickpocketed and therefore this is useless against them.
While I understand a thief would avoid combat he will at times need a means to defend himself when detected. In Skyrim this is no longer possible without drawing in a skill from one of the other two specializations.
Does anyone else get annoyed by this technicality?