Private {18+} |OOC| Ascension

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    TheShadedOne

    The Angry One
    I posted a little while ago, so maybe Rafen should.
     

    Rafen

    Well-Known Member
    I can get a post up probably tomorrow morning? Don't want to make any promises. Also, Drahkma, Drell, and I are working on a new idea for this, if @Madrar agrees.
     

    A.Auditore

    maybe...
    <3 I've been stalking offline for a few days and wanted to say I'm enjoying the story so far :eek: :ashstab:
     

    Madrar

    The Shadow in the Dark.
    <3 I've been stalking offline for a few days and wanted to say I'm enjoying the story so far :eek: :ashstab:

    High praise, coming from you. Hopefully you keep enjoying it as we continue on.


    As for the rest of you, I'll be adding the amount of characters' and colours to the top of the OOC. We might be getting 2-3 more. If @Drahkma @TheArgonianDrell and @Rafen get their CC's up.
     
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    Screeching Spasmodically

    Spasmodic Screecher
    Yay, more characters! Okay, that might have come off as a little sarcastic, but I don't mean it like that. So far the characters here are all well thought out and interesting.
     

    A.Auditore

    maybe...
    <3 I've been stalking offline for a few days and wanted to say I'm enjoying the story so far :eek: :ashstab:

    High praise, coming from you. Hopefully you keep enjoying it as we continue on.


    As for the rest of you, I'll be adding the amount of characters' and colours to the top of the OOC. We might be getting 2-3 more. If @Drahkma @TheArgonianDrell and @Rafen get their CC's up.
    87B793BA-4C29-4654-92C6-97630B0EF88F.jpeg

    Sorry I'll stop now mucking up your thread, keep it up :eek:
     

    Madrar

    The Shadow in the Dark.
    Very nice, @Morbidbread and @Signus getting a little worried Orien will be shanked before we actually get under way.
     

    Rafen

    Well-Known Member
    Well, so long as he doesn't go around screaming "FOR THE EMPRAH!" He should be fine. Maybe.
     

    Madrar

    The Shadow in the Dark.
    Been meaning to ask you, Rafen, is your name from the space marine Rafen of the Blood Angels omnibus? WH40K?
     

    Rafen

    Well-Known Member
    Actually yes. And I based Beran from When Gods Fall on space marines from 40K. So anyways, here's my new char.

    Name: Djor Blackmane

    Alias: The lone wolf, Butcher of Riverwood

    Age: 34

    Sex: Male

    Race: Nord

    Sexuality: Heterosexual

    Relationship/Marital status: Single

    Laterality: Ambidextrous, but prefers to use his sword in his right hand.

    Afflictions: None

    Appearance: Djor stands at a little under two metres tall, with a broad chest, and well muscled body. He is heavily scarred from numerous battles, and more than a few from sparring lessons in his younger years. His eyes are a light blue, similar to the sky. His hair is black and long, falling nearly to his shoulders. He braids it to keep it out his face, and binds it with leather ties. Despite the fact that he spends most of his time in the wilds, he keeps his beard trimmed short, but still thick and long enough that he has worked short braids into the sides of it.

    Armour: He keeps the steel cuirass and gauntlets from his days as a soldier, still in good condition despite its age. The rest of his gear he has replaced with a fine shirt of chainmail, and sturdy leather boots, that don't quite reach his knees. His thighs are also protected by steel, strapped over his warm, comfortable trousers. He doesn't wear a helmet, something that he used to be chastised for many times during his career as a soldier. He owns a tattered brown traveling cloak, with a hood to protect against foul weather.

    Weapons: The weapon he relies upon the most is his bastard sword, which he has affectionately dubbed 'Woolftooth'. Not a horribly creative name, and given because of the wolfs' head pommel. The blade of the weapon is a dark grey, an unusual coloration, though the reason for it is known only to its' creator. His second weapon is a single headed steel war axe, that he wears on his belt. The weapon is unique in two ways; one, the head of the axe is slightly larger, curving down more along the haft than the standard hand axe. The haft of the weapon too is several inches longer than usual. This allows him to wield the axe with two hands if he desires. Finally,, he carries and ashwood longbow, that he uses for ranged combat and hunting, with steel arrows.

    Class: Ranger/Warrior

    Combat preference: Djor opens combat with shots from his ashwood longbow, striking down foes with near unerring precision. He can't compete with bosmeri path finders, but he is relatively skilled among men. When closing to melee, he either relies on his axe, a variant of the nordic steel axe, with an elongated haft, so that it may be used in two hands, or his sword, Wolftooth. He's a skilled but cautious warrior, prefering to end a fight as quickly as possible.

    Personality: Djor is a grim, quiet individual, at first meeting.The actions of his past haunt him still, and so he is slow to make friends and slow to open up. However, he is a steadfast ally, and once he has spent enough time around them, he is a loyal companion.


    Religion: Nine Divines

    Positive traits: Thoughtful, careful, considerate

    Negative traits: antisocial (initially), slightly paranoid.

    Likes: Solitude, wandering the wilderness.

    Dislikes:Arrogance, crowded areas/cities, enclosed spaces.

    Fears: Being unable to redeem himself, recalling his past. Others finding out about his past.

    History: Djor was never a 'peaceful' lad, always playing at war with the other boys in the small village near the city of Whiterun. His family, the Blackmanes, owned several acres of farmland, and sold their produce to the city. Despite his familys' expectations, Djor had no intention of becoming a farmer. Instead, he wandered the wilds, hunting for pelts and meat to sell, when he was not murmuring with his like-minded nords about the empire.

    As he grew older, he, like most of the people of Skyrim, were appalled by the new 'god-emperors' decrees, the banning of the old faith, and the unnatural Archons and confessors. When the jarls of Skyrim rebelled, Djor was the first to take up arms. He was present at the great slaughter near Windhelm, and several other savage battles besides. He quickly climbed the ranks, due to keeping a calm head in the heat of battle and his knack for tactical thinking. He lead a small band of men that waylaid imperial troops and supplies near Falkreath. Unfortunately for him, this was enough to garner the empires' attention.

    While moving from Falkreath hold to Whiterun, they were ambushed and cut down nearly to a man. Djor himself was wounded in a holding action, but recovered by his comrades before he could be captured. As he healed, word reached him that the inhabitants of Riverwood had informed the imperials of Djors' location, and were responsible for the ambush. Once recovered, a furious Djor lead his reformed band to Riverwood, and slaughtered every living thing in the village, burning it down afterwards, as a warning to other informers.

    Several days later, however, a runner found his band hiding out near Falkreath once more. The message the man relayed struck Djor to his core. The people of Riverwood had been innocent, and the reports that they were working with the empire fabricated by imperial agents. Djor was cast out of his family, and left Skyrim in shame, becoming a ranger that roamed the wilds near the Jerall mountains. Recently, he has heard word of a call for mercenaries, and though he holds no love for the empire, hope to redeem himself, in some small way.

    Dialogue Colour: How about this?
     

    TheArgonianDrell

    Well-Known Member
    Name: Rajeem Talihd

    Alias: Redscale

    Age: 31

    Sex: Male

    Race: Argonian

    Sexuality: Heterosexual

    Relationship/Marital status: Single

    Laterality: Right handed

    Afflictions: N/A

    Appearance: Rajeems' slim, athletic build often has enemies and allies alike underestimating him. However, he has honed his muscles to iron hardness, both from swimming, and combat training. His scales, for the most part, are a deep blue, which pale to a smokey grey-blue around his eyes and throat. He has had the scales starting between his eyes, descending to his throat, and branching out to either shoulder dyed a deep red. In fact, this is where most of his pay goes, as the ink needs to be reapplied every time he sheds his scales. He has a pair of horns at the back of his head, eight inches in length. However, the left hand horn has had the last two inches broken off, leaving a jagged stump.

    Armour: Rajeems' armour is quite unique, bands of steel at opposite angles wrap around his upper torso, ending just below his ribs and becoming a mesh of leather armour, which is lighweight and offers increased flexibility. His right arm is without armour, except for a simple leather bracer. His left arm, however, is just as unique as the rest of his protection. Overlapping plates of bronze painted steel cover his left arm, widening into a leaf like, bladed cestus over the hand. This offers him protection and another, unexpected way to deal out damage. His boots are fairly plain, being a sturdy leather, with steel reinforced toes.

    Weaponry: Rajeem primarily uses a falchion in tandem with his cestus, striking quickly with the blade and parrying attacks or using the cestus as a weapon of opportunity. He also has a pair of long steel daggers, which he keep sheathed on either hip. He can fight with one in each hand, and has become quite good at throwing them.

    Class: Bounty Hunter/ warrior

    Combat preference: With one arm unarmoured, he uses it to wield his falchion, striking swiftly with slashes and stabs, matched with parries, punches, and the occasional slash with his cestus. He is adept with the twin daggers, but prefers the range of his falchion over the closeness of daggers. If it comes down to it, he's a skilled unarmed combatant, but can't quite match up in terms of sheer strength, preferring to dodge attacks and take advantages of mistakes, rather than trade blows.

    Personality: Being a bounty hunter from Blackmarsh, he knows the importance of being goal oriented and professional. He acknowledges the values of teamwork and independence both. Despite his general attitude towards a job, he is more than willing to regale his companions with tales of past jobs, and is kind hearted, when he can afford to be.

    Religion: The Hist, though you wouldn't know it, the number of times he utters the phrase 'gods damn it/ godsdamn!'

    Positive traits: Easy going, professional, friendly, kind

    Negative traits: Potentially cruel, bloodthirsty, pragmatic to the point of seeming indifference.

    Likes: Being paid, a good story, swimming/oceans.

    Dislikes: Deserts, racists, unnecessary cruelty.

    Fears: The confessors, spiders.

    History: Hatched in the swamps of Blackmarsh, Rajeem is, like all argonians, restricted to that swampy land ever since the imperials failed to invade the nation so many years ago. He decided that he wished to see the world at a young age, and quickly started exploring options as a mercenary. However, after serving with a mercenary company in Blackmarsh itself, he decided he was not overly found of taking orders. Instead, he broke off as an independent bounty hunter, running down criminals in the marshes, both argonian and those that sought to escape imperial authority inside the swamps.

    It was after his first major catch, a skooma druglord who'd outrun the imperials pursuing him and attempted to reach the eastern coast of Blackmarsh, that he began dying his scales. This was both to make himself stand out among the rest of his kin, and as memento. He came to the attention of the imperial blockade commander when he captured a treasonous noble off the coast of Blackmarsh by swimming out to his boat, killing his bodyguards, and piloting the boat to the imperial vessels.

    After that, he was given leave to operate throughout Tamriel as an imperial sanctioned bounty hunter. He had finally achieved his goal of being able to roam the world, but he had no intention of giving up bounty hunting. He enjoyed the thrill of the hunt, and, of course, being paid. Throughout Tamriel, he built a reputation for himself of being a damnably persistent bounty hunter, who would spend weeks, months if needed, tracking the most hardened criminals throughout the empire.

    When passing through Cyrodiil after handing off a freshly captured bounty, he has heard word of a big job, potentially paying as much if not more than most of the bounties he's accepted. Intrigued, Rajeem heads towards the city of Bruma, hoping to find the contractor and join in on a lucrative hunt.

    Dialogue Colour: I think this works.
     

    Madrar

    The Shadow in the Dark.
    Very nice additions. Accepted, obviously. So, like we discussed, @Rafen and @TheArgonianDrell have your characters meet up outside the city. The main group will cross paths with you on the way out of Bruma. @Drahkma are you still planning on having Landron join us? If not, there's someone I've got in mind to join us....
     

    Drahkma

    Dashing Imperial Officer.
    I...might. Not right away though, I think Kyros might be enough of a handful on his own for now.
     

    Aethalia

    Well-Known Member
    Hello, everybody. Madrar's asked me to come back. I've read up on the story so far and have a character in mind. She should be up within the hour.
     

    Drahkma

    Dashing Imperial Officer.
    Aethalia? Holy plops, it's like a reunion or something over here.
     

    Aethalia

    Well-Known Member
    Name: Kylira Arshae

    Alias: Huntress, The Painted Lady

    Age: 73 (appears to be in her early-late twenties)

    Sex: Female

    Race: Altmer

    Sexuality: Heterosexual

    Relationship/Marital status: Single

    Laterality: Ambidextrous

    Afflictions: Blinding headaches, at times. Phantom pain from past injuries, courtesy of the confessors. Cannot use magic (will be expanded upon.)

    Appearance: Like most of her kind, Kylira is tall and slender, with modest curves and a face with sharp, protruding cheekbones, and a thin nose. Her eyes are a pale gold-yellow, rather than the solid gold of most altmer. She has long dark red hair, which can be mistaken for black when in poor lighting. Her most distinctive features are the tattoos that cover most of her body. The ones on her face are the most notable, thin crimson lines that curve and swirl to create a fanged maw around her own mouth. Thinner lines of ink start just below her eyes to join the rest of her 'mask'. If a word could describe the woman, it would be 'predatory'

    Armour: Kylira wears a mix of leather and elven armour, but unlike the typical elven armour, hers is a set of elven scale. Overlapping diamonds of elven steel , about an inch in length and half that in width, cover most of her body. The armour descends to protect her thighs, and is parted to allow easy movement. She wears light leather over her pants, and light boots. The fingers of her gauntlets are sharp, like the talons of a bird of prey. Not so useful in combat, but very intimidating, and Kylira is sure to keep them sharp for...interrogations. Finally, she wears a knee length overcoat...of sorts. It has been carefully stitched together, and is a tan colour.

    Weaponry: She wields an elven battle axe as her 'main' weapon, but she keeps no less than four daggers of various shapes and length on her person at all times.

    Class: Assassin/Warrior hybrid.

    Combat preference: Kylira prefers to take her enemies by surprise, using stealth and darkness to her advantage. She can hold her own well enough in open combat, but her true strength lies in spreading fear through her foes. When she has the advantage and the time, she will pick off her enemies...her prey, off one by one, leaving their mutilated corpses where their friends and comrades can find them. She dual wields daggers when not using her axe, but has no real skill with throwing the blades, despite the weapons being perfectly balanced.

    Personality: Kylira is...erratic. Most assume she is insane, due to her rapid mood swings, and...violent delights. Perhaps they're right. She puts little value in the lives of others, even those she fights alongside. However, if the incentive is right, she will fight alongside them, perhaps even keep them alive, if it's in her interest. Her past experiences have made her a cynical, sarcastic individual, making her particularly unpopular with most of her companions.

    Religion: None

    Positive traits: Stealthy, persistent, cunning

    Negative traits: Bloodthirsty, deceitful, sadistic

    Likes: Bloodshed, darkness, enclosed areas, ideal for hiding.

    Dislikes: Optimists, open areas, peace.

    Fears: Commitment/ feeling something for others besides herself.

    History: Born on the southern coast of the somerset isles to Laerathi and Morion of house Arshae, an altmeri house of assassins, that had gone into hiding after the empire conquered the isles. For the past half century, house Arshae had been assisting elements of the under empire in removing imperial commanders, ambushing patrols, and sabotaging imperial churches and shrines. From these actions came the phrase: "Nobody hunts like house Arshae!" Of course, this was a source of great irritation to the imperials, and they spent many years hunting the dominion assassins.

    Kylira herself was a burgeoning young mage in her youth, more powerful than many within the resistance. Somehow, the confessors heard of her growing powers, and managed to track down the hideout of house Arshae. Dozens of the tattooed, black robed imperials stormed the hideout, killing all but Kylira, though she would soon wish they had. They carried her away from her home, to a secret facility, where they cut her open and put her back together again and again and again. There were other tortures as well, and eventually, she learned their purpose in taking her. It seemed that the confessors intended to turn Kylira into their own personal assassin, rooting out enemies of the empire wherever they may hide.

    Despite the extensive trauma she underwent, she still remembered what had happened to her family and friends. When the confessors first decided to test her abilities, she seized her opportunity. She murdered her overseers, and fled eluding imperial patrols sent to recapture her. But her parents had taught her how to hide from a young age, and she had the entire world to use as a hiding place. She hid, recovering from her ordeals, and swearing vengeance against the people that had ruined her life.

    She became a skilled assassin after all, but dedicated to destroying the empire from within, the confessors plans having blown up in their faces. She hunted the people of the empire where they felt safest, in the manors and castles of the nobles. Anvil was the sight of her first massacre, where the noble family was found slaughtered and...without their skin. House Arshae prevails...and its' last member has now heard that the empire needs blades.

    Dialogue Colour: This grey-white.
     

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