Mr1cammando
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I thought that I might as well try my hand at this diary thing. I've only ever written in a well-established character, so this is going to be a new thing for everyone.
1: Backstory
Endare was born an orphan in the Imperial City. When most people visited the city, they would always compliment it's luster and greatness. What was never praised though, were its citizens. Endare had lived the life of a beggar since he was sixteen. No one would never offer anything to anyone. No food, no water, no rest and especially no gold. On his 23 birthday, he was caught in the crossfire between Aldmeri Soldiers and Imperial Legions. Endare saw that he had a chance to finally make some money, or at least find enough food for a full belly. He started taking food and gold of hiding men and woman. They would feel his suffering.
He was eventually caught, and was forced to flee northwards, to Skyrim. He found an Imperial camp, and made a living chopping lumber, and again, begging for food and change. Again, he needed more food. He was sure of his demise should he fail. He managed to take 7 septims and 2 raw rabbit legs before he was caught. The camp caught him, and forced on a passing Imperial carraige, heading straight for Helgen.
2: Restrictions
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 2 meals a day (allowed to make rare exceptions)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor (Unless made of fur/hide)
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must fast travel to nearest inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- mercenary fees cover 1 day only
- companions may carry 10% extra carry weight
- companions and horses follow Dead is Dead
- horse must be fed 5 points of health a day
3: Character Restrictions
- May use magic, but if used on animals, may not harvest pelts.
- May only pick locks is at right level (Novice = Any, Aprentice = 25) with few exceptions.
- May steal from anyone, but only allowed to murder is caught, or other rare happenings.
- A thief benefits from chaos, may not choose side in civil war.
1: Backstory
Endare was born an orphan in the Imperial City. When most people visited the city, they would always compliment it's luster and greatness. What was never praised though, were its citizens. Endare had lived the life of a beggar since he was sixteen. No one would never offer anything to anyone. No food, no water, no rest and especially no gold. On his 23 birthday, he was caught in the crossfire between Aldmeri Soldiers and Imperial Legions. Endare saw that he had a chance to finally make some money, or at least find enough food for a full belly. He started taking food and gold of hiding men and woman. They would feel his suffering.
He was eventually caught, and was forced to flee northwards, to Skyrim. He found an Imperial camp, and made a living chopping lumber, and again, begging for food and change. Again, he needed more food. He was sure of his demise should he fail. He managed to take 7 septims and 2 raw rabbit legs before he was caught. The camp caught him, and forced on a passing Imperial carraige, heading straight for Helgen.
2: Restrictions
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 2 meals a day (allowed to make rare exceptions)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor (Unless made of fur/hide)
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must fast travel to nearest inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- mercenary fees cover 1 day only
- companions may carry 10% extra carry weight
- companions and horses follow Dead is Dead
- horse must be fed 5 points of health a day
3: Character Restrictions
- May use magic, but if used on animals, may not harvest pelts.
- May only pick locks is at right level (Novice = Any, Aprentice = 25) with few exceptions.
- May steal from anyone, but only allowed to murder is caught, or other rare happenings.
- A thief benefits from chaos, may not choose side in civil war.