Ok. So no spoilers past Act 1 of the main questline. Here are my CC's.
Name: Rufus Heitz
Age: 34
Gender: Male
Birthplace: Quincy, Southeast Commonwealth
S.P.E.C.I.A.L.
Strength: 4
Perception: 6
Endurance: 8
Charisma: 7
Intelligence: 7
Agility: 5
Luck: 6
Affliction(s): Ghoulified (Intelligent stage)
Appearance: Bald head, deep red eyes, two small slits for nostrils, typical ghoulish rotting skin
Occupation: Scavenger/Prospector
Former Occupation(s): Raider
Weaponry: Hunting Rifle (scope mod attached), Double-barrelled Shotgun, Switchblade
Gear: Molotov cocktails, several irradiated blood packs, bag full of miscellaneous junk objects, and an old pair of automatic car keys, which produces a chirping noise jackal has been trained to recognise
Apparel: Shadowed leather armour set and gas mask
Likes: Financial security, travelling, and a warm place to sleep each night
Dislikes: Ghoul haters, Raiders, densely populated areas
Hobbies: Tinkering, Adventuring, training Jackal
Personality: Prefers to avoid confrontation, even if it means backing down, but can handle himself in a fight. Always thinking ahead. Very opportunistic, sometimes to the point of breaking any local laws. Can hold up a conversation, but rarely starts one. Maintains few close friendships, preferring to keep most people as acquaintances or at arm’s length. Risk taker, more out of habit than personal preference. Only removes his mask as a sign of respect. Has formed a unique bond with Jackal
Backstory: He was born in Quincy to a respectable family, but got involved with a local gang at a young age. At 17 he left Quincy with this group to start a new group of Raiders, but left once they moved onto attacking settlements. Stayed briefly with the Atom Cats and worked as a mechanic, eventually earning his own power armour frame, which he later sold for a good price to a trader he met on the road. Eventually became involved with the Radbloods, a survivalist group living on the edge of the Glowing Sea.
As part of his induction into the group, he was sent into the irradiated zone in a trial where he had to survive for a week. After being attacked and wounded by some of the local wildlife, he collapsed in a cave for several days. He awoke as a Ghoul, with his armour having been breached, exposing him to the radiation. During his exploration of the Glowing Sea, Rufus stumbled upon a destroyed church, where he met a semi-intelligent feral, who he named Jackal and took on as a companion.
At the end of his trials Rufus returned to the Radbloods, who accepted him even though he was a Ghoul. He left them however after Jackal caused an incident, and he chose exile over the feral’s execution. The two travelled north, as Rufus had heard of an all-ghoul settlement known as the Slog. However his views on returning to society were ended after being strictly denied entrance to a ghoul-free Diamond City. Instead he continued travelling north with his companion, hoping to find an untouched spot to settle down in.
Name: Jackal
Age: 200+ (lived in pre-war America)
Gender: Male
Birthplace: ?, The Commonwealth
S.P.E.C.I.A.L.
Strength: 5
Perception: 4
Endurance: 9
Charisma: 1
Intelligence: 2
Agility: 10
Luck: 3
Affliction: Ghoulified (Feral stage)
Appearance: Glowing yellow eyes, ragged figure, rotting skin, sharp teeth
Occupation: Protector
Weaponry: Machete, claws
Gear: None
Apparel: Tattered clothes, with a tag inside that faintly reads ‘Jack Al-’. The rest is incomprehensible.
Likes: Food, killing, an irradiated environment, his clothing, other Feral Ghoul’s
Dislikes: Bright sunlight, enclosed spaces
Hobbies: Hunting, wandering
Personality: Displays little ‘personality’, although he clearly demonstrates hostility to new things, and appears to be protective of Rufus. Snaps at anybody that comes too close. Tends to walk about hunched over.
Background: Who Jackal was before the Great War is a mystery, although the fact that he was found in a church suggests that ‘Jack’ was a religious man. Having lived with a group of his fellow feral’s for centuries, he developed a pack mentality. For some reason, as feral’s go Jackal proved to be quite intelligent, capable of following commands and adeptly using a melee weapon.
When a newly Ghoulified Rufus found Jackals home, the feral’s recognised his affliction and did not attack, and he took shelter with them for a while. On one occasion he helped to bring down a Radscorpion that had been preying on the church’s inhabitants, and this apparently caused Jackal to view them as his new leader.
He followed Rufus back to the Radblood’s camp without them realizing, and tried to enter the camp several days later, resulting in him killing one of the residents in what was arguably self-defence. The normal Ghoul recognized him and tried to apologize for leading him to the camp, which resulted in a long debate. This culminated in Rufus leaving the group in order to spare the feral’s life. He decided to keep Jackal around and train him, and the two formed an unspoken bond in the subsequent years.