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Daedalus

New Member
I've read a little bit and I'm about to create a warrior using a two handed weapon, but I'm a bit confused about whether I'll be able to do any enchanting. Basically, can you use the trap soul spell (or indeed any spell) if you are using a double hander?
 

Iceman_mat

Member
I believe so.


Find the enchant ya want, disenchant, add it to your weapon.

I don't believe magic use (destruction for example) affects enchanting.


-Cheers
 

Nightmare Shadow

Master of Shadow
Yes you can use that spell, but since you are going the enchanting route, why not enchant a two handed sword with the "soul trap" enchantment, that way you have no need to use a spell and then switch to your weapon, you just run up and hack away at them.
 

Ironclad

Active Member
Sorry to hijack, I thought that to enchant you actually had to find an item with that particular enchantment, break it to learn.. then start from afresh. Am I doing all this wrong?
 

Nightmare Shadow

Master of Shadow
No, you're doing it right. Be careful though, if you have a glass greatsword with a fire enchantment, and an iron sword with a fire enchantment, disenchant the iron sword version (there is only one fire enchantment) and sell (or use) the glass greatsword.
 

Doomy

Member
I tend to make a soul dagger so that it doesn't take up too much weight, then whip it out when they are low on health. Then main weapon can still have a damage enchantment. A soul bow can also be handy, especially if you are after small souls
 

Gemini Sierra

Pre-emptive Salvage Specialist
I believe the OP (Daedalus) was asking whether or not you can cast a spell while using a two handed weapon.
the answer to that is no.
Just like a bow you have to put it away and then you can use one hand or both hands for spells.

Now, if he/she is asking about enchanting a weapon, what the others have been sayin is good info.
You can enchant the weapon to do soul captures, but if you want to cast the spell "trap souls", you have to put the weapon away to free up a hand.
 

Daedalus

New Member
Yes, Gemini, that was my question. I was wondering whether you could cast heal spells while fighting, but that answers that question. Thanks for all the replies - starting to get a better idea of it now.

Behind the question was my thought to make a character which is not too complicated, just so I can get used to the game. So I was thinking maybe a two handed warrior, with heavy armour and a bow, with smithing and either enchanting or alchemy (for potions). I guess I should initially confine perks to two handed, heavy armour and smithing?
 
I tend to make a soul dagger so that it doesn't take up too much weight, then whip it out when they are low on health. Then main weapon can still have a damage enchantment. A soul bow can also be handy, especially if you are after small souls

Good Idea anp Point i have used the same strategy , however now i enchantment to L100 and i use the enchantments absorb health with Soul Trap and it works like a charm.
 

Gram

Member
Well, like they said, if you want to cast spells in combat you'd be better off using one-handed weapons.

As far as spending perks, you don't need a whole lot for archery if you're going to concentrate on melee. I'm playing a fairly melee-oriented character and I just carry a bow to help get dragons to land.

But if you're looking for a simply character, one-handed, heavy armor and block is a combo you can't go wrong with. Block has some excellent perks that are great for melee types.

One point about concentrating and specializing, though. Perks have minimum skill level prerequisites, and you get a perk point to spend every time you level your character, so you might actually be forced to spread them out a bit just because of the minimum skill levels for some of the perks, but then if you really stick to two-handed or one handed and don't spread out to destruction and archery (for example) then your melee skill should level fairly quickly.

But definitely consider one-handed/block/heavy armor. It's a great combination.
 

Alucius

New Member
Daedulus, if you want good smithing, which will increase your two hand damage and armor. Consider leveling enchanting/alchemy as well. Even if you don't use the 6-7 perks in each of these to make them truly shine, it's still amazingly helpful. For enchanting you have the fortify alchemy/smithing enchants. For alchemy, you have Fortify enchanting/smithing potions. See where I'm going?
I start by always having a fortify enchanting potion, then making the four fortify alchemy enchants on a ring, necklace, glove, hat/helm, usually out of grand souls from the Black Star, but any size obviously helps. Then when I have the 4 parts for alchemy enchancement I do the same for the smithing enchants, which are gloves, body, ring necklace. Then I go and upgrade the heck out of my gear. With smithing at 100 I can do some good upgrades, but with the enchanted gear to up my smithing and a super smithing potion, I can double, triple, or quadruple the stats on my gear.
Always take the increase to damage to your two hand and extra armor for heavy armor when you get the chance. I find that with two handed I only needed the 5 damage, the less stamina use for standing power attacks and the decapitation perks. And armor just the 5 extra armor, +25% for wearing all heavy armor and +25% for matched set were all the perks I needed to be a ultra powerful orc berserker. That and the smithing perks plus the alchemy and enchantment. I only needed about 28-30 perks so by level 31 you should be bloody well the most powerful thing in skyrim. Then you can spend the other 50 or so perks to explore whatever you want. I chose archery and am thinking maybe getting some extra fun perks like pickpockets xtra 100 carrying capacity.
 
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