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    Delusional

    Connoisseur of Hallucinations
    Undying Legacy
    A life’s work, unfinished…
    dwemer2.jpg
    ᴥ​
    Darius Paxillus was a great scholar. His life was devoted to the study of the Dwemer of Tamriel, and uncovering the mystery that is the Dwemer race. He spent his life delving into ruins, sometimes not emerging for days, even weeks, and poring over historical tomes for days at a time. His life work was his extensive research into the Dwemer city-states of Skyrim in particular.

    However, Darius and his work have disappeared.

    Marcus Paxillus is an explorer and ruin delver, much like his father. He has not seen his father in months, ever since he left for his most recent Dwemer excursion. Marcus has given up hope of his father returning. He now intends of locating his father and continuing the research that Darius toiled over his entire life.

    You are a denizen of Skyrim. You have, for whatever reason or motive, decided to accompany Marcus Paxillus in his mission to locate his father, and continue his research, wherever it may lead.

    This is… Undying Legacy.​
    ᴥ​
    Rules
    All general RP rules apply. No godmodding, no Thu’ums, try to post as regularly as possible and stay involved in the OOC and IC threads, treat everyone with respect, yada yada, etc. Have fun and all that junk.​
    This RP is NOT recruiting.
    IC is here.​
    Cast
    Delusional – Marcus Paxillus
    Melee – Fenditura
    Skyrimosity – Edwyn
    Irish – Anja
    Wolfbane – Ardin Wolf's-bane
    The OP3RaT0R – Alain "The Fire-Hearted" Ancharia
     

    Delusional

    Connoisseur of Hallucinations
    Marcus Paxillus
    » NAME Marcus Paxillus
    » ALIAS Snag
    » AGE 27
    » BIRTH DATE 30th of Second Seed
    » BIRTH PLACE Cheydinhal, Cyrodiil
    » BIRTH SIGN The Shadow
    » RACE Imperial
    » CLASS Explorer / Adventurer / Treasure Hunter
    » GENDER Male
    » HEIGHT 6’2”
    » WEIGHT 167 pounds
    » BMI 20.9
    » LATERALITY Right-handed
    » SEXUALITY Heterosexual
    » MARTIAL STATUS Single
    » PROPERTIES None; formerly small cabin in mountains south of the Rift and a rented living space in Riften
    » AFFILIATION Minor affiliation with Khajiit Caravans
    » AFFLICTIONS None
    » RELIGION Cyrodiilic Pantheon
    » HABITS Reaching for a silver and emerald pendant of his mother's, that he wears at all times
    » HOBBIES Drinking and partying at the local tavern
    APPEARANCE
    » HAIR Medium length black hair, falling unkempt to right below his ears, framing his face.
    » FACIAL HAIR Marcus has a thick soul patch underneath his lip, but apart from that, no other facial hair. Though, when he is traveling and unable to shave, rough stubble will grow and cover his jawline.
    » EYE COLOR Light blue
    » SKIN COLOR Light hue of chestnut
    » BUILD Moderately slender; fairly skinny, but muscles are toned from years of delving in ruins and dungeons
    » SCARS None
    » ATTIRE [CASUAL] — Marcus has no casual attire; his only apparel is a set of aged, ratty leather armor.
    PERSONALITY
    » POSITIVE TRAITS Outgoing, friendly, light-hearted, persistent, determined
    » NEGATIVE TRAITS Womanizer, arrogant, too persistent at times; as of late, the disappearance of his father has weighed heavily on his mood, and he often is solemn and depressed.
    » LIKES All alcohol, women, company of friends, exploring and adventuring, discovering relics and artifacts, pioneering, stew, heights, dogs
    » DISLIKES Bandits, laws, governments, nobility, cheese, cabbage
    » FEARS Dwemer ruins and automatons, discovering his father is dead, frostbite spiders
    » ASPIRATIONS Marcus has never had many long-term aspirations, and has always ‘lived for the moment’. However, once he set out from Riften and began wandering and exploring the landscape of Skyrim, the prospect of perhaps locating his father has always been in the back of his mind.
    Marcus is a generally outgoing and friendly man who enjoys the company of others, frequenting social outlets as often as he can. However, once he realized his father had disappeared, and very well could be dead, he became very solemn. His previous outgoing personality still remains, just buried deep beneath the depression of the possibility of his father’s death.
    COMBAT DIAGNOSTIC
    » FIGHTING STYLE – Not expertly skilled in any particular field of weaponry, Marcus relies on his ability to adapt to his surroundings to survive. His skills of adaptation, along with combat diversity, allow Marcus to survive situations that other, average explorers could not. Proficient in the usage of shortswords, war axes, daggers and a bow, Marcus is able to quickly analyze the surroundings around choose a method of combat to dispatch his enemies. His style of fighting is a very solitary style, and Marcus relies only on himself to survive, given that he rarely works with companions.
    » ATTRIBUTES
    »Health – Denotes vitality and the amount of damage able to be taken.
    » Magicka – Denotes amount of magicka and the magical capacity to cast spells.
    » Stamina – Denotes amount of physical energy and the ability to perform strenuous activities.
    » Strength – Denotes physical strength and the ability to deal damage with melee attacks and block melee attacks.
    » Endurance – Denotes physical toughness, the ability to withstand pain, illness, and fatigue.
    » Agility – Denotes balance, coordination, reflex, speed, and steadiness in combat.
    » Intelligence – Denotes ability to learn, reason, plan, solve problems, strategize, ability to comprehend complex ideas and general mental capability.
    » Will – Denotes magical strength, the general ability to cast spells and magicka regeneration.
    » Spirit – Denotes mental toughness, willpower and the ability to keep fighting past fatigue, injuries and one’s own limitations.
    Health ■■■■■■□□□□
    Magicka □□□□□□□□□□
    Stamina ■■■■■■■□□□
    Strength ■■■■■□□□□□
    Endurance ■■■■■■■□□□
    Agility ■■■■■■■■■■
    Intelligence ■■■■■■■□□□
    Will □□□□□□□□□□
    Spirit ■■■■■□□□□□
    » SKILLS
    Expert
    » Archery – While Marcus was living out his teen years in the mountain cabin with his father, he had a lot of spare time, to say the least. A good majority of this time was spent practicing his archery with his mother’s old hunting bow. Now, all that practice has paid off and Marcus is a fairly decent shot.
    » Speech – Charisma is one attribute Marcus has plenty of. He has no problem smooth talking his way out of—or even into—situations and can resolve most problems with others by a simple chat. Even while in his recent depression, his skill with words still remains.
    Adept
    » One-Handed – Apart from practicing his skills with a bow, Marcus also spent a good amount of time in the southern mountains of the Rift training with one-handed weaponry—particularly shortswords. Now, he is very capable with one-handed weapons thanks to his diligent practicing.
    » Light Armor – Marcus has always preferred lighter clothing and garments, even when he was a small child living in the outskirts of Cheydinhal. He favors mobility and flexibility, using armor that allows him a full range of motion.
    Apprentice
    » Sneak – The art of sneaking was an ability Marcus was born with, which makes sense, being born under the sign of the Shadow. Though he doesn’t always rely on sneaking, when he does resort to hiding in the shadows, he finds himself quite proficient at avoiding danger and maneuvering around the enemy.
    RELATIONS
    » Thalmor [NEUTRAL]– Marcus has no reason to have any positive or negative disposition towards the Thalmor, as they have never affected Marcus in any way that would drastically change his view towards them.
    » Imperial Legion[NEUTRAL]– Once again, Marcus has no reason to have any positive or negative disposition towards the Imperial Legion. Their actions have never affected him in any way that would cause a change in his opinion towards the Empire.
    » Stormcloaks[DISLIKES] – Marcus dislikes the Stormcloaks not for their cause, but for the behavior of many of their soldiers. In all occasions Marcus has come into contact with them they have acted poorly.
    » Falmer[ENEMIES]– Marcus hates the Falmer. Being an explorer, this is an unsurprising, as the Falmer occupy many subterranean ruins and caves, and are lethal adversaries who have no instinct but to kill.
    » Forsworn[ENEMIES]– Living out of the hills and mountains of the Reach, harassing passer-by and just being an overall nuisance to travelers, it is no wonder the native tribes of Forsworn are hated by Marcus. Every time he passes through the Reach while adventuring, he must always be weary of Forsworn attacks, as they are frequent and unpredictable.
    » The Thieves Guild [LIKES] – Operating out of the city that Marcus called home for many years before setting out to wander Skyrim, the Thieves Guild has been kind to Marcus, surprisingly. Since Marcus was a well-liked member of the community of Riften, the Guild engaged in dealings with him in an attempt to bolster their strength, an act that benefitted Marcus and also helped the Thieves Guild.
    »The Companions [NEUTRAL] – Marcus has had little dealings with the Companions over the years of his adventuring, and as a result has no specific disposition towards the warriors.
    » Mages College[DISLIKES] – Though Marcus has ventured to Winterhold a rare number of times, each visit usually entailed some chaos involving the College or any number of unfortunate occurrences, like one specific occasion involving a tavern wench, two college apprentices and a dozen salmon.
    »The Dark Brotherhood[DISLIKES]- Marcus has a strong dislike of the Dark Brotherhood, though it goes no further than a general dislike of their ‘morals’ and ideals.
    HISTORY
    » BEFORE BIRTH – Marcus’ parents were an unlikely couple. His father, Darius Paxillus, was a dedicated Imperial freelance scholar, who spent much of his time poring over tomes and scrolls, trying to decipher the mysteries of the past in his small and humble abode in Skingrad. His mother, Luna Valis, was quite the opposite, however. She was a hunter and shop owner who lived in a small cabin in the outskirts of Cheydinhal, running a market stall inside the city limits with the help of some good friends and hunting wildlife in the surrounding area. She was an expert tracker and archer, and was very successful in her hunting endeavors, always bringing back plenty of game to sell at her stall.
    The two, living in separate regions of Cyrodiil, lived their own lives for many years. However, this changed when Darius made a spur of the moment decision—one that involved leaving his simple home in Skingrad and traveling across Cyrodiil, searching for unsolved mysteries of the past and uncovered secrets waiting to be revealed.
    He traveled for about a year, spending time in each of the Cyrodiilic cities, making sure that he wasn’t missing or skipping over any opportunities. Eventually, he reached Cheydinhal, where he met Luna. In an almost cheesy scenario, the two ran into each other when Darius had only just arrived, arms full of bags and provisions, satchels of scrolls slung all across his body, stacks of books towering above the Imperial scholar. She offered to help him carry his belongings in an act of simple kindness—an act that would end in the couple falling in love and settling down in Luna’s cabin, where they lived for many years.
    » CHILDHOOD [12 years] –Marcus was born an only child to the two Imperials, and lived a comfortable childhood. He helped his mother with tasks, such as cutting firewood, skinning his mother’s catch, and helping tend to the vegetable garden, among other things. Since his father was always absorbed in his studies, it was necessary that Marcus helped his mother run the household.
    Whenever he could, the young Imperial spent his free time inside the city limits, befriending the local children and playing with them—Marcus was very social, even from such a young age. His childhood was majorly uneventful, until the Imperial boy’s twelfth year.
    When Marcus was twelve, his mother, Luna, mysteriously disappeared. It was a sudden occurrence, and soon after, his father hastily packed up the family’s meager belongings and left, torching the cabin before catching a ride to Skyrim via carriage. Marcus, confused and startled, watched his childhood home slowly burn to the ground as he and his father rode away into the night.
    » TEENAGE YEARS [8 years] –Darius and Marcus settled down in an abandoned shack on the Cyrodiil-Skyrim border, nestled away in the snowy mountain ranges that divide the two provinces. There was no trace of any previous inhabitants, so the father and son made themselves at home in the empty cabin.
    Marcus lived a fairly solitary life here, much to his disliking. He filled his spare time, which he had plenty of, with plenty of archery and shortsword training. Darius would spend most, if not all, of his time in the shanty poring over his plethora of tomes and scrolls, only leaving the mountainside retreat occasionally to fetch supplies in the nearby city of Riften.
    Eventually, when Marcus was sixteen, Darius allowed him to make the supply runs, as he was too absorbed in his studies and research. Finally, he was able to venture into the cities and meet people of Skyrim. He savored his brief time in Riften, and quickly made friends with many of the shopkeepers, townspeople, and even the impoverished, gaining popularity relatively quickly.
    It was during Marcus’ nineteenth year that Darius begun his excursions. For days, even weeks, at a time, he would disappear from the mountain shack, returning with satchels brimming with brass Dwemer artifacts, strange relics and ancient texts, which he spent even more time examining and studying. Marcus began making more and more trips into Riften, even if supplies were not necessary, solely for the social interaction with the townsfolk.
    » YOUNG ADULT YEARS [~7 years] – For several years, Darius continued his excursions, leaving for extended periods of time just to return with more artifacts to study. When Marcus was 23, he finally just moved into Riften, renting out living space from a good friend. He made regular check-ups on his father—when he wasn’t delving into ruins—but he lived full-time in the bustling city of Riften; he enjoyed every moment of it.
    Marcus lived in Riften for several years, living a normal, average life, well-liked by the community of the city. However, he found he had a sudden curiosity of the world around him; at age 25, the young Imperial man began exploring the diverse landscape of Skyrim, intrigued by the call of adventure.
    Marcus is 27 now; he has begun to worry. The last time he saw his father was months ago, maybe even a year. All of his belongings and research were taken with him on this latest trip, leaving the mountainside cabin vacant and abandoned. Marcus fears that his father has met his demise in a Dwemer ruin on his latest expedition.
    Now, Marcus’ adventuring and exploring has become more of a hopeless wandering as his mood falls deeper into depression, distraught about the possible death of his father. He is a lost soul, wandering Skyrim’s wilderness, a subliminal hope of locating his father always in the back of his mind as he travels the province alone.
     

    Melee

    I'm back, bitches
    Name: Fenditura (Fen)

    Race: Wood Elf
    Class: Research/Smithing
    Gender: Female
    Age: 21
    Personality: Fenditura (or Fen, as she prefers to be called) is a resourceful, intelligent, and quick witted Wood Elf with a noticeable stubborn streak. Her personality can be described, at the least, as eccentric and unique. While she's not a serious person, she does exhibit a level of maturity beyond her years. True to her Wood Elf nature, however, she's mischievous, a bit impulsive and incredibly energetic. Sometimes it’s a bit difficult for her to think rationally, and will sometimes follow her heart when instead she should follow her head.

    As a child, while most Wood Elf children were running through the forest and learning to use a bow and arrows, Fen was drawn to stories she heard about the Dwemer, masters of mechanical and scientific inventions and research. Ever since then, she’s been educating herself on their ways of creating and repairing mechanical objects, as well as getting her hands on any bits of Dwarven metal that she can find. She’s become very good at smithing creations out of the scraps she finds, her resourcefulness no doubt aiding and expanding because of this.
    Appearance: Fen has the typical physical appearance of a female Wood Elf, short, slender, and nimble with light copper colored skin. Her hair is short, choppy, and a dark but brilliant shade of red that she’s rather proud of. Her eyes are almond shaped but slightly larger than elven eyes normally are. (I actually drew a picture which I’ll post later.)

    Weaponry: If she’s in a situation that calls for close combat, Fen will use her agility and natural talent with a bow to run around her enemies and take them out with a few well aimed shots. She’s not a fan of getting up close to people to fight them since she didn’t learn that type of combat in Valenwood.
    At the moment, she’s secretly trying to learn how to get Dwarven Spiders to fight under her control, but she isn’t able to get one working for more than a few seconds.
    Bio: Fen was born in Silvenar in Valenwood toward the end of the Third Era, about 3E 400. She had an older brother, Caccio, who excelled at hunting. Her father was a hunter and tradesman, and her mother was a scholar (she was actually the one who sparked Fen’s interest in the Dwemer).
    At the beginning of the Fourth Era, when the Thalmor consolidated Valenwood into the Second Dominion, Fen’s parents were part of a small group that tried to resist the Thalmor’s actions. They were killed in one of their resistance movements, and Caccio joined the Dominion, leaving a young Fen hurt, confused, and alone. She fled to Skyrim, the only place she knew of where she would be able to avoid direct Thalmor influence. Little did she know that the Aldmeri Dominion was also trying to gain control of the place she had sought refuge in, a fact she was by no means happy with once she had become established in Markarth, far from her home.
    Due to her interest in Dwemer artifacts and mechanics, Fen has been helping Calcelmo with his Dwemer museum and secretly working on experimenting with the Dwemer technology she has read about and researched. While she enjoys her job, she is wary of the Altmer mage, due to the connotations his race presents to her.
    Why is she helping Marcus? Anyone who has ever even whiffed the aroma of a book mentioning Dwemer history or technology is at least familiar with the name Darius Paxillus. For Fen, the man is a genius and source of inspiration in regards to anything Dwemer-related. She admires his devotion to his research, although he has kept it so closely guarded that nobody knows what it contains. To Fen, it doesn't matter. She has stopped in Whiterun on her way to a Dwemer ruin that she plans to investigate and sees Marcus's note. Being naturally curious, especially when it comes to expeditions, she inquires about the trip, instantly being drawn to Marcus and wishing to help aid him due to his relation to Darius.

    Is that an ok reason to join him? :p
     

    Delusional

    Connoisseur of Hallucinations
    Yes, that would be nice. Also, what text color would you like for Fen?
     

    Melee

    I'm back, bitches
    I usually use the blue that my posts are written in. But it looks like you're using it so I can just use a different one. Like this. :D
     

    Delusional

    Connoisseur of Hallucinations
    Alright, cool.
     

    Irish

    Thane of Solitude
    » NAME: Anja
    » ALIAS: None
    » AGE: 28
    » BIRTH DATE: 17th of Frost Fall
    » BIRTH PLACE: Helgen, Skyrim
    » BIRTH SIGN: The Tower
    » RACE: Nord
    » CLASS: Civilian, Ranger
    » GENDER: Female
    » HEIGHT: 5'8"
    » WEIGHT: 134lbs
    » BMI: 20.4
    » LATERALITY: Right-handed
    » SEXUALITY: Heterosexual
    » MARTIAL STATUS: Married (Erikur)
    » PROPERTIES: Solitude (Erikur's house)
    » AFFILIATION: Bard's College, Thieves Guild (indirectly)
    » AFFLICTIONS: None
    » RELIGION: Nordic Pantheon
    » HABITS: Biting her lower lip when she's nervous
    » HOBBIES: Practicing her archery skills, drinking mead at The Winking Skeever

    APPEARANCE
    » HAIR: Shoulder-length light blonde hair
    » FACIAL HAIR: None
    » EYE COLOR: Dark blue
    » SKIN COLOR: Peaches and cream tone
    » BUILD: Slender, with lean muscle
    » SCARS: None
    » ATTIRE [CASUAL] — Fine clothes

    PERSONALITY
    » POSITIVE TRAITS: Kind-hearted, charitable, intelligent, witty
    » NEGATIVE TRAITS: Bores easily, self-conscious
    » LIKES: Mead, playing the lute, archery, alchemy
    » DISLIKES: Arrogance,
    » FEARS: Death, Thalmor finding out she worships Talos
    » ASPIRATIONS: Tired of being stuck in her house and making an appearance at the Blue Palace with her husband, Anja wants to make a life for herself and go on exciting adventures.


    COMBAT DIAGNOSTIC
    » FIGHTING STYLE – Long-range (archery), but is sufficient at close range combat with her 1-H sword.

    » SKILLS:
    Expert

    » Archery – Having practiced archery with her childhood best friend (Angi) since the age of five, Anja has become a deadly force with a bow and arrows.

    Adept

    » Sneak – Anja learned her skills at sneak from hunting various wildlife and game.

    » Speech – Constantly having to make a good impression with the nobility of Solitude at the request of her husband, Anja is skilled at speech.

    Apprentice

    » One-Handed – Self-taught to defend herself from bandits looking to relieve her of her wealth, Anja is able to stand her ground with her favorite sword


    RELATIONS

    » Thalmor (Dislikes): As a worshipper of Talos, Anja hates the Thalmor.

    » Imperial Legion (Likes): Seeing the importance of uniting the Empire against the threat of the Thalmor, Anja supports the Imperial Legion.

    » Stormcloaks (Dislikes): Anja feels Ulfric Stormcloak is in it for himself and couldn't care less about the effects his war would have on the province.

    » Falmer (Indifferent): Anja has yet to encounter the forsaken race.

    » Forsworn (Indifferent-Dislikes): Anja somewhat sympathizes with their cause, mostly because of Ulfric's brutal treatment of their people, but hates the fact that they ambush travelers.

    » The Thieves Guild (Dislikes): Anja is resentful that her mother was a part of the Guild and that her husband seems to be in cahoots with them.

    »The Companions (Likes): She feels that they are a worthy group.

    » Mages College (Indifferent): Anja feels no love or hatred for the College.

    »The Dark Brotherhood (Dislikes): Anja hates the DB because she feels they are cowards who can not do battle fairly.

    BACKSTORY

    Anja was born in Helgen, Skyrim to Nadja, a member of the Thieves Guild, and Borli, the village blacksmith. Owing to her parents always being busy with their respective professions, Anja was left in the care of Angi's parents and the two quickly became best friends. The two spent most of their youth practicing archery and soon began to hunt game. By the age of 17, both girls had become the best marksmen in Helgen.

    At 19, her mother arranged for her to meet Erikur, son of rich merchants from Solitude. Although Erikur was verbally violent with her, she saw a potential marriage with him as an opportunity to leave Helgen and thought that he would take her to new places and on adventures. This proved to be false, however, and he demanded she make appearances at the Blue Palace and to be seen and not heard. Bored with her lifestyle and fed up with her marriage, Anja sets off from Solitude in hopes of making a more exciting life for herself.image.jpg
     

    Delusional

    Connoisseur of Hallucinations
    Alright, what text color would you like to use, Irish?
     

    Irish

    Thane of Solitude
    Sadly, I don't think I can change text color on my iPad, but if you're able to change it, I suppose pink would work.
     

    Delusional

    Connoisseur of Hallucinations
    Do you always use an iPad for the forums?
     

    Irish

    Thane of Solitude
    Most of the time. I'll get out my netbook and see what I can do from there.
     

    Delusional

    Connoisseur of Hallucinations
    Also, is that pink fine? Or would you prefer the lighter, not-so-magenta hue?
     

    Delusional

    Connoisseur of Hallucinations
    Alright.

    And hm, that's unfortunate. You can't change text color on the iPad?
     

    Irish

    Thane of Solitude
    No, which is one drawback of using my iPad. I'll correct it once my netbook is up and running, if needed.
     

    Delusional

    Connoisseur of Hallucinations
    Ah. Hm. Coloring the dialogue of your character is a very important part of RPing, so it would be a good thing to be able to color your text.
     

    Irish

    Thane of Solitude
    I can use the netbook to RP, no biggie. I usually use my iPad because it's more convenient. :)
     

    Delusional

    Connoisseur of Hallucinations
    Ah, ok. Well, that problem is solved. :D
     

    The OP3RaT0R

    Call me Op. Or Smooth.
    Ah, Del, nice to see you're finally getting around to dealing with Marcus' father! Too bad you're not recruiting, as my character Alain would be a good fit, but good luck! :)
     

    Delusional

    Connoisseur of Hallucinations
    Yeah, it's something I've wanted to RP for a long time, but never had the chance. However, after a little spur-of-the-moment moment in the SB (courtesy of Melee), we decided to start a RP with a few SB regulars, and I had this laying around, and said why not?

    OP, you know I would make an exception for you. You want in? I can make it happen. ;)
     
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