Sun&Moon
Member
Name: Dravasa Dareleth
Race: Dunmer
Sex: Male
Age: 47 (Appears 18)
Height: 5' 10"
Weight: 145 lbs
Build: Thin
Birthplace: Sadrith Mora, Morrowind
Current Residence: Windhelm, Skyrim
Sign: The Atronach
Religion: Daedra
Affliction: Lycanthropy
Appearance: Dravasa is short and thin, which gives him the appearance of being weaker than he actually is. He has shoulder length auburn colored hair, which often makes him stand out, even amongst his own race. His skin tone is a light blueish gray color. And his eyes are an unusual dark violet color, which causes him to stand out even more, even among other dunmer. As he is not accustomed to the cold of Skyrim he wears a thick gray shirt and burgandy scarf. Tucked beneath all that he wears his amulet of Azura that was given to him at a young age.
Lycanthrope Appearance: In his wolf form Dravasa is noticably thinner than other werewolves, his fur is jet black, and his eyes turn a deep shade of purple.
Personality: Dravasa is the quiet observant type, he often has a knack for seeing details most wouldn't. Dravasa is very intelligent, but also very naive. He is very studious, and often has his nose buried in a book. He enjoys peace and quiet, walking in nature, and practicing magic. He dislikes large crowds, cold weather, and prejudice Nords.
Equipment: Dravasa is a light traveler, and carries only his short ebony blade as far as weaponry goes. He keeps a small bag that he carries his gold and potions in.
Skills: Dravasa is very skilled in the school of destruction, illusion, and Alteration magic, he also is pretty good with a blade. When he cannot take down an opponent with force, he will use Illusion to escape the foe. He does not often resort to this, but when he has to he will turn into his werewolf form to take down an enemy. As a Telvanni wizard, Dravasa has access to spells and abilities that Skyrim has not seen, such as: levitation, water walking, poison, and unlocking doors.
History: Dravasa was born in Sadrith Mora to a strict Telvanni wizard of a father, and an over protective mother. At a young age he began training to become a Telvanni wizard himself, and was put through rigorous training in all schools of magic. He excelled in Destruction, Illusion, Alteration and soon found that he liked dueling with swords as well.
While Dravasa was still very young he was introduced to Daedra worshiping, which was the norm among the Telvanni. He found particular interest in Azura after his mother gave him an Azura amulet. Dravasa had a normal happy life until the day his father took it upon himself to dispose of a local pest.
A den of werewolves had made there home near Sadrith Mora, they had been attacking and killing the local wildlife, and even on one occasion killed a citizen. Dravasa's father and a group of other wizards found out where the den was and killed every last one of the werewolves. This angered the Daedric Prince Hircine, and as a punishment he turned Dravasa into a werewolf. Against his mother's will Dravasa left home and headed west. He was tired of his being an embarassment to his family, and wanted to find somewhere more remote where he could master his transformations.
So set out for Skyrim. Travelling was hard, he could not control his transformations and that got him in trouble along the way. Sometimes he would wake up covered in the blood of whatever unlucky tavern owners that he had killed, or he would be miles deep in the wilderness and had to find his way back to the road. When he finally made his way into Skyrim he settled down in the Grey Quarter in Windhelm, there he worked at the local docks as a fisherman. He has been able to avert suspicion by chaining himself up at night, but he knew that would only last so long...
Race: Dunmer
Sex: Male
Age: 47 (Appears 18)
Height: 5' 10"
Weight: 145 lbs
Build: Thin
Birthplace: Sadrith Mora, Morrowind
Current Residence: Windhelm, Skyrim
Sign: The Atronach
Religion: Daedra
Affliction: Lycanthropy
Appearance: Dravasa is short and thin, which gives him the appearance of being weaker than he actually is. He has shoulder length auburn colored hair, which often makes him stand out, even amongst his own race. His skin tone is a light blueish gray color. And his eyes are an unusual dark violet color, which causes him to stand out even more, even among other dunmer. As he is not accustomed to the cold of Skyrim he wears a thick gray shirt and burgandy scarf. Tucked beneath all that he wears his amulet of Azura that was given to him at a young age.
Lycanthrope Appearance: In his wolf form Dravasa is noticably thinner than other werewolves, his fur is jet black, and his eyes turn a deep shade of purple.
Personality: Dravasa is the quiet observant type, he often has a knack for seeing details most wouldn't. Dravasa is very intelligent, but also very naive. He is very studious, and often has his nose buried in a book. He enjoys peace and quiet, walking in nature, and practicing magic. He dislikes large crowds, cold weather, and prejudice Nords.
Equipment: Dravasa is a light traveler, and carries only his short ebony blade as far as weaponry goes. He keeps a small bag that he carries his gold and potions in.
Skills: Dravasa is very skilled in the school of destruction, illusion, and Alteration magic, he also is pretty good with a blade. When he cannot take down an opponent with force, he will use Illusion to escape the foe. He does not often resort to this, but when he has to he will turn into his werewolf form to take down an enemy. As a Telvanni wizard, Dravasa has access to spells and abilities that Skyrim has not seen, such as: levitation, water walking, poison, and unlocking doors.
History: Dravasa was born in Sadrith Mora to a strict Telvanni wizard of a father, and an over protective mother. At a young age he began training to become a Telvanni wizard himself, and was put through rigorous training in all schools of magic. He excelled in Destruction, Illusion, Alteration and soon found that he liked dueling with swords as well.
While Dravasa was still very young he was introduced to Daedra worshiping, which was the norm among the Telvanni. He found particular interest in Azura after his mother gave him an Azura amulet. Dravasa had a normal happy life until the day his father took it upon himself to dispose of a local pest.
A den of werewolves had made there home near Sadrith Mora, they had been attacking and killing the local wildlife, and even on one occasion killed a citizen. Dravasa's father and a group of other wizards found out where the den was and killed every last one of the werewolves. This angered the Daedric Prince Hircine, and as a punishment he turned Dravasa into a werewolf. Against his mother's will Dravasa left home and headed west. He was tired of his being an embarassment to his family, and wanted to find somewhere more remote where he could master his transformations.
So set out for Skyrim. Travelling was hard, he could not control his transformations and that got him in trouble along the way. Sometimes he would wake up covered in the blood of whatever unlucky tavern owners that he had killed, or he would be miles deep in the wilderness and had to find his way back to the road. When he finally made his way into Skyrim he settled down in the Grey Quarter in Windhelm, there he worked at the local docks as a fisherman. He has been able to avert suspicion by chaining himself up at night, but he knew that would only last so long...